| EQdkp demo under reconstructions |
(March 8, 2007 - submitted by Maëvah at 08:14pm CET)
The EQdkp demo was broken during the move to a new host.
The demo data will be under reconstruction (progressively).
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| More news |
(February 1, 2007 - submitted by Maëvah at 02:37pm CET)
Under construction. More old news to come.
(This EQdkp is only a demo for WoWMaevahEmpire and WoWMoonclaw01 templates anyway.)
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| Test letters |
(January 1, 2007 - submitted by Maëvah at 06:00am CET)
urloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language. What's been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races. Murloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language. What's been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races.
urloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language. What's been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races. Murloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language. What's been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races.
urloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language. What's been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races. Murloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language. What's been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races.
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| Test mods - exprimentations |
(January 1, 2007 - submitted by Maëvah at 06:00am CET)
(this is a test post for a mod !)
23-02-2006: Please note that the frames around the images is not part of the template but it's a mod I've been working on ! (note: It affects all the picture in every templates installed on EQDKP.)
test256 plop
urloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language.
What's been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races. |
testtesttesttesttesttesttesttesttesttesttest
However, recent accounts by select individuals who managed to gather information ... either by spying, torturing or surreptitiously gaining the murlocs' trust, have brought some interesting details to light ... |
First, murlocs may not be as dumb as everyone thinks they are. Several clues point to the fact that their steady infiltration of the world's land masses may be a coordinated effort. Whether or not this enterprise has been undertaken strictly of their own accord is not yet known.
Also, the murloc race may be far older than most believe. Several accounts and clues seem to substantiate this. In fact, it is now believed that murlocs (or, more appropriately, their ancestors) may even pre-date trolls. Of course these ancient murlocs lived in the oceans' depths and therefore were never known to the world's early land-dwelling races.
In the last few years, the vile naga have begun reemerging from their watery abodes, causing historians to speculate that their migration may have triggered the murlocs' slow encroachment onto land. Some also guessed that the murlocs might be working in concert with the sinister amphibians.
But perhaps the most startling revelation to come from recent intelligence-gathering efforts was this: the naga may not be the only nightmarish horrors lurking in the seemingly bottomless oceans of the world.
Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms ... and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.
If that is the case, the mysterious and somewhat underestimated murlocs may be the world's first glimpse at something far more terrifying.


test
restest| Quote: | Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms ... and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.
Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms .. and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.
Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms ... and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.
Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms ... and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening. |
Right Text
qsd
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| Twins dead !!!!! |
(May 6, 2006 - submitted by Maëvah at 11:00pm CEST)
es deux Empereurs sont tombés ce soir face au bus Sins! Nous faisons maintenant route vers C'thun. Un gros gros fight nous attend. Encore plus gros que celui que nous venons de vivre. Il va falloir faire preuve de beaucoup de concentration pour en arriver à bout.
Victoire donc face aux freres Vek' ! Un gros GG à tous pour l'investissement de la guilde dans ce combat, bien plus dur que Nefarian.
Source : http://www.guild-sins.org/
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| Magasinage pour forum |
(March 31, 2006 - submitted by Maëvah at 10:00am CEST)
Voilà certainement l'espace privilégié des joueurs par excellence, les fameux forums. Support où s'exprime joie, tristesse et folie, le forum est souvent le spectateur de l'évolution d'une guilde et des gens qui la composent avec une passion commune, ce qui suffit à créer une communauté soudée.
Le minimum est donc de s'en occuper et après son fameux « WoWMoonclaw01 » qui a été utilisé par de nombreux forums internationaux sur World of Warcraft, Maëvah nous propose une nouvelle mouture qui rendra jaloux le forum de vos voisins ! |
Source : http://www.wow-europe.com/fr/community/news2006.html
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| Twins Emperors Down! |
(March 11, 2006 - submitted by Maëvah at 07:00am CET)
Aprés une semaine d'essais intenses à Ahn'Qiraj, Empire a enfin détrôné les Empereurs !
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| Battleguard Sartura et Fankriss the Unyielding down |
(February 18, 2006 - submitted by Maëvah at 05:10pm CET)
Source : http://www.empire-guilde.org/
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| Ouverture des portes d'AQ et premiers boss down |
(February 17, 2006 - submitted by Maëvah at 06:35pm CET)
Nombre de crash : 8
Nombre de boss down : 2
19h52 : 1er crash
20h08 : 2ème crash
20h14 : 3ème crash
20h23 : 4ème crash
20h34 : 5ème crash
20h42 : 6ème crash
20h51 : 7ème crash
20h55 : Event lancé et portes ouvertes
20h58 : 8ème crash
22h28 : The Prophet Skeram down
00h35 : Lord Kri down
Source : http://www.empire-guilde.org/
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| Gagnants du concours ! |
(February 9, 2006 - submitted by Maëvah at 12:01pm CET)
Avec les dernières ressources de l'alliance arrivants nous avons donc clos le concours voici la liste des gagnants.
Gagnants du concours :
Premier : Raison
Second : Zanthia, Gnoark & Jacquelyne
Troisième : Morfthegreat
Quatrième : Lafureur, Phyler & Valdalath
Cinquième : Grimmy
Gagnants de la loterie :
Premier : Fabiusbile & Abbadon
Second : Khalal
Troisième : Clad
Quatrième : Darkanakin
Cinquième : Wizhard & Exelthior
Je rappelle qu'il faut maintenant farmer les ressources de la horde, n'hésitez pas à nous contacter si vous cherchez des moyens de transférer des ressources.
Farming mis à jour régulièrement.
Source : http://www.empire-guilde.org/
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